About the company

One company.
A few focused brands.
No middlemen.

ErtanWorks is an independent studio group. The work ships through two in-house brands — Mainspring, our software product studio, and Wend Games (games, mobile & PC) — built by the same small, senior team, to the same standard.

Mission

Build the right product, end-to-end — software and games, designed, built, and run by the same team accountable for the work.

No layered hand-offs. No rented platforms. No design-by-deck. The engineer who pitches the work is the engineer who writes the commits, runs the bring-up, and designs the loop.

Vision

Small, senior studios that outperform layered agency pipelines. Products spanning software and hardware that stay coherent. Games built around the systems they are about, not the metrics that drive them.

Most modern software fragments across three vendors and four contracts. Most modern games are tuned around engagement loops the designer never proposed. Both can be better — and small, senior, independent teams are how we prove it.

Origin

Why this exists.

ErtanWorks was started in 2026 as the umbrella for work that didn't fit any single bucket — a software product here, a game there, all built by the same people. Rather than spin up separate companies, we kept one team and one standard behind every brand.

The conventional answer was to spin up separate companies, hire separate teams, and let each one fail in its own way. The actual answer turned out to be simpler: keep the team small, keep the standards consistent, and let the brands share the same brain.

The company is independent and remote-first. There is no investor stack to please, no growth target to hit. It exists to ship work the team is proud of — across a few focused brands, under one name.

Values

What the studio runs on.

01

Craft over scale

A small senior team out-ships a large junior one — every time. We grow only when the next hire makes the work better, not when the calendar says we should.

02

Honesty over polish

If the plan is wrong, we say so — even when it costs us the project. A clean estimate beats a friendly miss every time.

03

Ownership over lock-in

Source in your repo. Open formats. Boring stacks. If we walked away tomorrow, the system still runs and the next team can pick it up.

04

Long horizon

We pick technology that ages well, and we ship games meant to be finished, not subscribed to. Time is the harshest reviewer; we build for it.

Studio specifications

At a glance.

  • Founded 2026 · independent
  • Structure Independent studio group · two in-house brands (Mainspring · Wend Games)
  • Setup Remote-first · async by default
  • Funding Self-funded · no investors
  • Focus Our own software & games
  • Games studio wendgames.ertanworks.com ↗

Read more

More about
the work.