How we build

A studio,
not an agency.

ErtanWorks is run by the people who build the products. No layered managers, no design-by-deck, no gap between who decides and who ships. The person who designs it writes the code and runs it in production.

Principles

Four things we won't compromise.

01 — Small & senior

No layered hand-offs.

The people who design the work build it and run it. No account managers, no design-by-deck, no handoff cliffs. The engineer who scopes a feature is the one who ships it.

02 — Deliberate

One thing, made well.

We ship one well-made product at a time. Anything that doesn't earn its place gets cut — a smaller thing that's right beats a bloated one that's late.

03 — We own the stack

No rented platforms.

We run what we build, end to end — our own infrastructure, open formats, boring dependable tech. No proprietary runtimes we can't walk away from.

04 — Long horizon

Built to last.

We pick technology that ages well, and ship products meant to be used for years — not subscribed to and quietly sunset.

And what we don't

Saying no
is part of it.

  • ×

    Engagement-metric design. We don't tune products around analytics the user never asked for.

  • ×

    Microtransactions & live-service. Our games are single-player and finishable — not a subscription.

  • ×

    Dark patterns. No growth-hacking, no tricks to inflate a number on a dashboard.

  • ×

    Hype-stack chasing. If a tool is six months old we'll wait. Boring, proven tech is good.

  • ×

    Shipping to a date. We announce a product when it's worth your time — not to hit a quarter.

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If this sounds
like your kind of company.